RELEASE DATE: MARCH 8th 2016
PLATFORMS: PC, PLAYSTATION 4, XBOX ONE
DEVELOPER: UBISOFT MASSIVE


I worked as a Level Designer at Ubisoft Massive on Tom Clancy's The Division.
The game was released March 8th 2016. I was responsible for creating open world content and gameplay, from planning to execution.

This included world-building, gameplay flow, combat balance and much more. I was also the level designer responsible for overseeing the Times Square and Garment Districts.

  • Open World Level Design
  • Gameplay Propotyping
  • Design, Scripting and Distribution of locations
  • Placement of street-splines, supporting UI with visualization of New York in map-menu
  • Easter Eggs planning and placement
  • Collaborated with Tools-department to make in-editor icons representing in-game content for production clarity










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