RELEASE DATE: JAN 2017
PLATFORMS: PC
DEVELOPER: GAMING CORPS


I worked as a Game and Level Designer on the story-driven episodic adventure game The Descendant; more specifically on Episode 4: Cerberus and Episode 5: Ultimatum. This was a chance for me to work with both a smaller project and team both, and also a chance to work in Unity. My responsibilities stretched from scripting and fine-tuning an action set-piece to brainstorming story solutions to designing gameplay spaces. Unfortunately, shortly after the release of Episode 5: Ultimatum, Gaming Corps gave all employees in the Uppsala Studio notice

  • Game and Level Design
  • Gameplay Cinematography
  • Contributions to story concepts
  • Puzzle Design
  • Scripting of set-pieces